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A couple questions, the first screen seems to become unaccessible after leaving it, are the items in there important, also, im confused on what to do after opening the door with the key

Game looks neat, thx

The first room is accesible after leaving, i fiddled a bit with the inputs and buttons to make it easier to visualize, after the opening the door, there is a puzle that teaches how to use the left most machine

Third puzzle, the yellow book doesn't scroll.

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Gyat, i forgor to fix that XD

Nice! It's cool to see a puzzle game mix alchemy elements. The art style makes me nostalgic somehow 

It looks pretty cool and I like the puzzle mechanic; however, it may become tedious to keep travelling back to the machine to split apart and recombine ingredients. Also, I don't know if it's just on my end but the UI for the machine has godot logos instead of images. I hope to see what the game looks like when it's finished.

its not you, the godot logos are there cuz making a texure for that is in the low priority side of things xd

Right of the bat I'm interested. Also I appreciate that there is someone else that likes Draw.io and is taking part as a solo-dev.

Looks like you need a mouse for some items. Got to the 3rd/4th rooms and got stuck. I'm looking forward to how it turns out. :D

The sound effects are pretty good so far. I'm curious what you will use for the Item images in the mixer.

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there is only content until the 3rd/4rd room xd, i need to add more content xd